Monitoring, digitizing and archiving museum artworks represent an important socio-cultural accomplishment and an overcoming in digital preservation to-day. Cultural heritage is constantly under threat of terrorist attacks and natu-ral disaster. The high costs related to documentation task have prevented a constantly and massive survey activity. The low cost 3D image based acqui-sition and elaboration techniques of an object, allow to carry out a 3D photo-realistic model in a short time. Therefore, a lot of museum adopted these techniques for the artworks archiving. Crowdsourcing activities can signifi-cantly speed up survey and elaboration procedures. If, on the one hand, these initiatives can have a positive impact, on the other hand involve the online user with a marginal role. In this paper we demonstrate how it is ap-propriate thinking the museum visitor as “museum operator/maker” of the digital model overstepping the outcomes achieved so far.

Crowdsourcing Cultural Heritage: From 3D Modeling to the Engagement of Young Generations

SANTAGATI, CETTINA
2016-01-01

Abstract

Monitoring, digitizing and archiving museum artworks represent an important socio-cultural accomplishment and an overcoming in digital preservation to-day. Cultural heritage is constantly under threat of terrorist attacks and natu-ral disaster. The high costs related to documentation task have prevented a constantly and massive survey activity. The low cost 3D image based acqui-sition and elaboration techniques of an object, allow to carry out a 3D photo-realistic model in a short time. Therefore, a lot of museum adopted these techniques for the artworks archiving. Crowdsourcing activities can signifi-cantly speed up survey and elaboration procedures. If, on the one hand, these initiatives can have a positive impact, on the other hand involve the online user with a marginal role. In this paper we demonstrate how it is ap-propriate thinking the museum visitor as “museum operator/maker” of the digital model overstepping the outcomes achieved so far.
2016
978-3-319-48496-9
Cultural Heritage, 3D modeling, Structure From Motion (SfM) , Museum collections, crowdsourcing
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/20.500.11769/254085
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