An automatic mesh generator is described based on a let-it-grow neural network. Starting from a rough mesh of triangles with a small number of nodes, the neural algorithm increases the number of nodes until a user-selected value is reached. The node growth is driven by a predefined probability density function. Several modifications to the original let-it-grow algorithm were made in order to save the boundary of the domain and to take the mesh quality into account.
Titolo: | Automatic Mesh Generation by Let-It-Grow Neural Network |
Autori interni: | |
Data di pubblicazione: | 1996 |
Rivista: | |
Handle: | http://hdl.handle.net/20.500.11769/2883 |
Appare nelle tipologie: | 1.1 Articolo in rivista |
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