The digital field certainly provides a lot of information in the medical field, it is possible, in a computerized way, also to simulate epidemics, and the spread of these. There have been events in the past, in some simulation games, which are currently being studied, as they could provide important clues for the resolution of epidemics such as the one from COVID-19. One of these events occurred due to a bug in 2005 in the role-playing online game World of Warcraft. Through these simulations it is possible to make prophylactic plans to intervene preventively or plan interventions throughout mathematical models.

Virtual reality and massive multiplayer online role-playing games as possible prophylaxis mathematical model: Focus on COVID-19 spreading

Luca Fiorillo;Marco Cicciu;
2020-01-01

Abstract

The digital field certainly provides a lot of information in the medical field, it is possible, in a computerized way, also to simulate epidemics, and the spread of these. There have been events in the past, in some simulation games, which are currently being studied, as they could provide important clues for the resolution of epidemics such as the one from COVID-19. One of these events occurred due to a bug in 2005 in the role-playing online game World of Warcraft. Through these simulations it is possible to make prophylactic plans to intervene preventively or plan interventions throughout mathematical models.
2020
COVID-19
digital
epidemiology
games
health
mathematical model
MMORPG
simulation
File in questo prodotto:
Non ci sono file associati a questo prodotto.

I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.

Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/20.500.11769/553851
Citazioni
  • ???jsp.display-item.citation.pmc??? ND
  • Scopus 3
  • ???jsp.display-item.citation.isi??? ND
social impact