In contemporary society, characterized by widespread and permanent learning, the museum is no longer conceived exclusively as a place to contemplate the past, but also and above all as a center for education, production and cultural promotion. For this reason, it is configured as an effective decentralized teaching room, where children but also adults with disabilities are offered the opportunity to relate to the past in order to understand the present and plan their future as conscious citizens. In this context, the multisensory museum to which we refer becomes a dynamic place in which to experience new methods of teaching and communication through ICT. In this article, the author presents an investigation that focuses on two strongly connected and interrelated areas related, on the one hand, to the development of innovative methodological approaches for the visual and tactile knowledge of museum assets (preserved in a visible and usable way and “invisible” way), on the other hand, the experimentation of a protocol of actions capable of enhancing the educational offer and unleashing cultural well-being. The project activates a system of skills capable of promoting the convergence of technologies and applications between the different disciplines involved and is specified in “cultural experience” actions, in which the user can be hyper-stimulated towards the museum world, through specific effects that use of “digital”.
Visibile e invisibile: caminos interdisciplinarios para una usabilidad generalizada de los bienes del museo. Investigación-acción para una didàctica inclusiva
P. Mulè
2023-01-01
Abstract
In contemporary society, characterized by widespread and permanent learning, the museum is no longer conceived exclusively as a place to contemplate the past, but also and above all as a center for education, production and cultural promotion. For this reason, it is configured as an effective decentralized teaching room, where children but also adults with disabilities are offered the opportunity to relate to the past in order to understand the present and plan their future as conscious citizens. In this context, the multisensory museum to which we refer becomes a dynamic place in which to experience new methods of teaching and communication through ICT. In this article, the author presents an investigation that focuses on two strongly connected and interrelated areas related, on the one hand, to the development of innovative methodological approaches for the visual and tactile knowledge of museum assets (preserved in a visible and usable way and “invisible” way), on the other hand, the experimentation of a protocol of actions capable of enhancing the educational offer and unleashing cultural well-being. The project activates a system of skills capable of promoting the convergence of technologies and applications between the different disciplines involved and is specified in “cultural experience” actions, in which the user can be hyper-stimulated towards the museum world, through specific effects that use of “digital”.File | Dimensione | Formato | |
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