This paper proposes a cooperative and distributed framework to evaluate and optimize task offloading in Mobile Edge Computing (MEC). Each agent, representing either a user device or an edge domain, autonomously interacts with others through trust-driven recommendations and cluster formation. The proposed algorithm exploits this information to iteratively increase – and asymptotically converge over time to – the configuration that maximizes the collective utility of edge servers and user devices, i.e., the Average Performance (AP), which corresponds to a Nash equilibrium where only reliable agents are rewarded. Two synthetic indicators are introduced to model the main aspects of MEC collaboration: the Quality of Experience (QoE), representing the perceived user-side performance, and the Convenience (C), expressing the server-side efficiency and resource cost. Experimental validation, performed over a simulated MEC environment with up to 1000 agents, shows a rapid convergence (within 20 iterations), a stable equilibrium with AP≈0.92, and robustness to variations in the simulated values of agents’ reliability. The results demonstrate that the proposed distributed algorithm achieves efficient, self-organized coordination among heterogeneous edge entities while maintaining scalability and fairness.

A cooperative distributed model to evaluate and optimize task offloading in Mobile Edge Computing

Messina F.;
2026-01-01

Abstract

This paper proposes a cooperative and distributed framework to evaluate and optimize task offloading in Mobile Edge Computing (MEC). Each agent, representing either a user device or an edge domain, autonomously interacts with others through trust-driven recommendations and cluster formation. The proposed algorithm exploits this information to iteratively increase – and asymptotically converge over time to – the configuration that maximizes the collective utility of edge servers and user devices, i.e., the Average Performance (AP), which corresponds to a Nash equilibrium where only reliable agents are rewarded. Two synthetic indicators are introduced to model the main aspects of MEC collaboration: the Quality of Experience (QoE), representing the perceived user-side performance, and the Convenience (C), expressing the server-side efficiency and resource cost. Experimental validation, performed over a simulated MEC environment with up to 1000 agents, shows a rapid convergence (within 20 iterations), a stable equilibrium with AP≈0.92, and robustness to variations in the simulated values of agents’ reliability. The results demonstrate that the proposed distributed algorithm achieves efficient, self-organized coordination among heterogeneous edge entities while maintaining scalability and fairness.
2026
Clustering
Game theory
Mobile Edge Computing
Recommender systems
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/20.500.11769/711956
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